

It is a friendly community to - when people post maps for advice or critiques, criticisms are always given in an encouraging manner - i.e. There are forums filled with people, affiliated with ProFantasy and fans, who are more than willing to help. One closing thought - if you do decide to take the plunge do be aware that ProFantasy has an excellent support community at their website. With a moderate amount of practice you can easily get to the level of proficiency to produce maps like that. There's people out there who can produce much better maps, but I think it's rather nice and evokes the feel I was aiming for. While the second map I show above is nothing all that special, I'm proud of the first map. This is product for people who love maps and think they are absolutely worth some work to produce them.

What I'm trying to do in this review is both scare and encourage potential buyers. You can make the grid overlay semi-transparent, add a glow to text, or add a shadow to a wall. Each sheet can have one or more effects to improve the appearance of your maps.This speeds up drawing time immensely, as CC3 skips over an entire section of the drawing when a sheet it hidden. You could have a HEX/SQUARE grid sheet that always draws last. If you have BACKGROUND sheet with the contours and map border on, it will always draw before the trees, mountains and symbols. You can always ensure that certain features are on top of others.Unlike layers, all entities on each sheet are sorted into order by sheet name, back to front. Like layers, sheets can be hidden or shown. Sheets can be thought of as a stack of transparent pieces. Each drawing has its own set of layers, each with its own layer status. CC3 pre-defines two other layers: Merge and Standard which can renamed, but not removed from a drawing. CC3 has many pre-defined mapping layers including STRUCTURES and VEGETATION. Layers are a way of associating related entities. Note that the following map is one I developed in only about 15 minutes and so it is of course much lesser quality and detail than the map above - rather it is designed to give a broad idea what the default style looks like. To give you an idea what you can produce with the default template see the example below.

At its core is the main CC3 program which is optimized for making overland wilderness maps.The map I produced above used a template that defined a set of tools to produce a map in the style of the Pete Fenlon Middle Earth maps.This came with a paid add-on. Let's discuss a bit as to what CC3 is and what is available for it. The map above took me a few hours to develop, designed to portray a land on the shores of a large freshwater lake. someone who is able to whip out all sorts of pivot tables, graphs, predictive models, etc. For me it's a tool with which I have a fair amount of proficiency - probably akin to someone who occasionally makes use of Excel vs.
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The map Dogbreath_Gutterslim posted looks to be all vanilla DD3, and could be thrown together by an experienced user in about 20-30 minutes, plus another 5 or so to export it out of the program an into a printable or Roll20 compatible format like jpg or bmp.Ĭheck out those tutorials and see if it looks like something that will work for you.My skills with CC3 are probably middle of the road - I've been using it and its predecessor, CC2, for years, albeit not extensively. Exporting them to jpg files at that size took about 20 minutes each.
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The jungle cavern maps use the CSUAS symbols and took me about 12-16 hours in DD3 for the whole set, the overland island map uses only vanilla CC3 and took about 5 to 6 hours (the unlabeled full color one is the CC3 export, the 'scroll style' labeled map took another couple hours of editing in Inkscape and Photofilter). (link to my personal DeviantArt gallery) I made the maps you see here with CC3/DD3 and the CSUAS symbols. There is the "CSUAC Symbol package" that is available as a pack of art people have collected and released for free, with tons of awesome art assets. What CC3/DD3 offers is rather limited in vanilla version, and their map symbol packs are a bit pricy. I would say it is worth the money, but I am a digital artist so I can make my own map assets. Be prepared to spend time learning it, but you can make some FANTASTIC maps with it.
